Basic Game Information
Each player starts with 24 health points and 10 mana.
The goal is to bring the opponent's life points to zero.
This is done by playing a transformation card every turn,
with which you can cause or prevent damage, or the like.
You can have a maximum of 30 health and a maximum of 12 mana.
Maximum number of hand cards at the end of the turn is 8.
The game is a pure 2 player game.
Playing transformation cards and game moves
Each player plays 1 transformation card every turn. If he does not have one or
not the right one he needs, he may as many times per turn
discard 3 cards and draw 2 in exchange. If you have less than 3 cards
you cannot use this player ability, of course.
At the beginning of each turn,
draw 2 cards and regenerate 2 mana. A second player ability is,
you can sacrifice 2 mana to regenerate 1 life point.
Game cards, Information, phases, etc.
There are the following phases of the Game:
(The turns in which both players play are processed in parallel)
Regeneration phase
In the regeneration phase you get the 2 mana and draw 2 cards.
Preperation phase
In the preparation phase you put 1 transformation card face down in front of you.
Combat phase
In the combat phase, the damage and abilities are counted.
Only the transformation you just played is valid.
If you have not transformed, you do not cause any damage, have no abilities
and get damage normally.
In addition, in the combat phase you can play ability cards which
apply specifically to
1 transformation. (Please note that you can only play 1 transformation card,
1 ability card and only 1 spell card per turn).
Settlement phase
In the settlement phase, damage is subtracted and life points are added, if caused by combat.
Player abilities and spell cards may be played in all phases.
There are the following player abilitys:
Note: Player abilitys may be Played as often,
as the cost can be paied in every turn
- Discard 3 cards, then draw 2 cards
- Pay 2 mana, gain 1 life.
There are the following transformation cards:
Note: The first value stands for the damage done and the
the second for the mana cost.
- Wolf (3/1)
- Scheep (0/0) You receive no damage,
but you will be eaten by the wolf.
(If this happens, you immediately loose.)
- Fox (1/0)
- Turtle (0/0) Halve incoming damage.
- Deer (0/0) Flip a coin. If it's heads, you won't take any damage.
- Bear (4/2) You suffer 2 less damage.
- Tiger (6/4) You can not escape from the Tiger.
- Dragon (9/6)
- Demon (6/7) Bloodgenesis (Regenerates 1 life for each
damage point dealt.)
There are the following ability cards:
Note: In the parenthesis are the mana costs and it says for which transformation card
you can use the ability card.
- Foxfire (3/Fox) Deals 6 Damage, which can not be reduced.
- Swift-Escape (2/Fox) Flip a coin, if heads you will not suffer any damage.
- Ice-Fangs (2/Wolf) Causes 2 damage to health and mana.
- Blood-Claw (2/Bear) Deals 5 damage against the demon, heal 2 life points.
- Fourius-Attack (4/Drgon) Attacsk 2 times.
- Blood-Prize (0/Demon) Pay 4 life, suffer no damage.
There are the following spell cards:
Note: In the parenthesis are the mana costs.
- Mana-Recovery (0) Regenerate 1 mana.
- Life-Spring (0) Discard x cards, you gain x life.
- Eternal-Firebolt (4) Deals 3 damage. Return the card to your hand,
if you cast it.
Deck building
Note: Each transformation card belongs in a deck 3 times each.
Spell cards and ability cards 2 times each.
That makes a total of 27 transformation cards, 6 spell cards
and 12 ability cards.
So in total 45 cards per deck.
Each player plays with a similar deck.
Special cases
- If a player has no cards left in the deck,
when he has to draw one, that player loses.
- If a player plays the Ice-Fangs ability on the wolf in the combat phase
on the wolf, the mana is not deducted until the clearing phase.
So, before the mana loss, one more spell and one more ability card may be played
may be played if the opponent has not already done so.
- If you win a coin toss with Swift-Escape
as a fox, you still do one damage.
- When a dragon attacks 2 times, you also flip a coin 2 times,
if an escape effect is played.
- When a demon is under the influence of Blood-Prize, it can
prevent the damage of Foxfire. The damage of Foxfire cannot be reduced.
But it can be prevented.
- If a player is playing Eternal-Firebolt and Blood-Prize
has been played, the damage is prevented.
Plans for the future and legal matters:
I plan to make an app for life point and mana point counting
at some point when I can code better.
You are very welcome to publish artworks for cards and
I would be pleased, if you show them to me!
This game is under copyright, but anyone who informs me
that they want to use it commercially or non-commercially, modify it,
sell it or whatever, is allowed to do so.
The only thing that is not allowed is to claim that you are the game author.
This license cannot be revoked and applies, regardless of whether
it is changed here or not, to all those who have already used it at
least once. The copyright therefore serves only to ensure that
I am recognized as the author. You can contact me at lukaspottmann(at)gmail.com